Saturday, July 9, 2016

New Gaming Niche : Doom , BANK HARD !

et's call this a comeback. Doom isn’t just the best it's been in nearly two decades, but the best single-player campaign id Software has produced since Quake II. It isn't flawless, groundbreaking or original by any stretch, but it’s smart, relentless and furiously exciting. It’s almost everything fans have been wanting from a sequel since the glory days of Doom II.
Like the less brilliant Doom 3, this is pretty much a reworking of the original, though with elements that call back to the 1993 classic. You’re on Mars, somebody has opened a doorway to Hell, so now you're against the whole demonic army. Where id might once have wasted time with the setup, this time it just throws you in the action straight away. You’ll be blasting hellspawn within seconds of the game opening, and from there on in it’s action all the way.

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The new Doom has an intriguing back story and a great line in humour – take time to listen to the company announcements as you wander around the UAC’s facilities – but if you just want to get on with shooting demons in the face, it’s not going to waste your time. It’s kill or be killed in a gruesome fashion – that’s all you really need to understand.


This one addition radically changes the combat. On the one hand, we’re back to the good old days of tackling large numbers of enemies en-masse, strafing and circle-strafing to blast away while dodging incoming fire. Keep moving, keep shooting, don’t get backed into a corner. There’s no cover system or recharging health, just medkits and the by-products of your slaughter, so you really need to work quickly to survive. On the other hand, the glory kills encourage a more aggressive, up-close style of combat. Often you’ll find yourself on your last legs, facing a handful of double-hard demon brutes. Keep your nerve and dish out the final blow to one, and you might just get enough health to slay the rest.
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Weapons, meanwhile, now get a progression system and additional modes of fire. Squeeze the left-trigger while firing the old pistol, for example, and you can charge and fire a super-powered shot. Do the same with the combat shotgun, and you get an exploding projectile to dish out. You unlock these modes using floating weapons droids, picking from a pair of branching upgrade lines for each gun. You’ll then earn extra combat upgrade points while fighting, to be splashed out on new tweaks and enhancements for your kit. There’s a similar system for your armour, powered up through tags collected from the Demon-battered bodies of elite base guards. There’s even a system in place to upgrade your maximum health, armour and ammo, through little orbs of Hell-produced argent energy.

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